![]() ![]() Also I like to have the z level enter at the front of the traps, so anything coming up is going through them the same as any other attacker. Build your dungeon, lay traps and prepare for an assault of angry heroes. Equip your minions and explore the world, murder innocent villagers and burn their homes. Take the role of an evil wizard and study the methods of black magic. I also really try to space the entrance away from the walls to discourage digging.Īll in all if I can get to that stage and have a few iron armored mobs nothing is getting in. KeeperRL is an ambitious dungeon simulator with roguelike and RPG elements. Most of my traps have an eyeball to see how they've done. I tend to stack them 2-3 guard positions deep so at least one archer is in the firing line on guard duty, but that depends on numbers. The archers spot is near their training and a long hallway, with some quarters set aside for them, their guard spot is unique for archers. Finally I have guard spots inside the main door, usually my most trash mobs to delay the enemy. ![]() Then I have another poison and another fire trap, then 2 more boulder traps, followed by 5 - 7 lines of archers. I have the giantkin mod which can really wreck an early fort if a couple of tribes get triggered at the same time, so I have to use boulders if available. Then two boulder traps to kill anything big with 3 web traps in the boulder line near the door to hold mobs in place. Second I do a 3x3 poison trap, then a 3x3 fire trap with wood floor. I don't know yet how many barricades archers can shoot over.įirst I have a short hallway to get me away from the walls. Designed the same way as a rolling boulder trap.ĭesigned like this: |-|-|-|-| in a line with barricades in the way. ![]()
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